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Phase 1 — Initial Capture of Buildings
- Water Center 1 and Water Center 2 (in-game: Water Treatment Center 1 and 2) — 6,000 alliance points each
- Water Plant 1, 2, 3, 4 (in-game: Water Treatment Plant 1, 2, 3, 4) — 3,000 Alliance points each
- Solar Station (in-game: Solar Power Plant) — 1,200 alliance points and buff: reduces control time by 50% — allowing other points to be captured faster
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Helipad — 1,200 alliance points and a buff: reduces the relocator’s cooldown by 50%. Don’t touch the helipad on the first capture—it’s a questionable buff: the first jump is free, but you should capture buildings with higher points and more useful buffs; extra relocators should already be in your backpack anyway. Let the opponent take it for now.
Result of a successful first capture: we have 25,200 points (all buildings above), the enemy has 1,200 points (helipad)
Let's keep up the pace and keep racking up points: Water Centers — 1,200/min, Water Plants — 600/min, Solar — 240/min
Phase 2 — Opening Additional Locations
- CENTER (in-game name: Central Reservoir) — 9,000 alliance points for the first capture
- Military Factory — 1,200 alliance points for the first capture and a buff: 20% increase in damage and defense
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Research Complex — 1,200 alliance points for the first capture and a buff: waves of infected enemies (10%/20%/30%/40%/50%) that attack the Central Reservoir. The Research Complex can be captured if everything else is already occupied and the game is going our way—we don’t specifically fly there or deploy players there
Final tally after successful captures: We have 35,400 points (total for Stages 1 and 2); the enemy has 2,400 points (the helicopter and the development complex)
Hold your positions and keep scoring points: CENTER — 1,800/min, Military Factory — 240/min