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Phase 1 — Initial Capture of Buildings
Water Center 1 and Water Center 2 (in-game: Water Treatment Center 1 and 2) — 6,000 Alliance points each
Water Plant 1, 2, 3, 4 (in-game: Water Treatment Plant 1, 2, 3, 4) — 3,000 alliance points each
Solar Station (in-game: Solar Power Plant) — 1,200 alliance points and buff: reduces control time by 50% — allowing other points to be captured faster
Helipad — 1,200 alliance points and a buff: reduces the relocator’s recharge time by 50%.
Important
Don’t touch the helipad on the first capture—it’s a questionable buff: the first jump is free, but you need to capture buildings with more points and a more useful buff; extra relocators should already be in your backpack anyway. Let the opponent take it for now.
Result of a successful first capture: we have 25,200 points (all buildings above), the enemy has 1,200 points (helipad)
Let's keep up the pace and keep racking up points: Water Centers — 1,200/min, Water Plants — 600/min, Solar — 240/min
Phase 2 — Opening Additional Locations
CENTER (in-game name: Central Reservoir) — 9,000 alliance points for the first capture
Military Factory — 1,200 alliance points for the first capture and a buff: 20% increase in damage and defense
Research Complex — 1,200 alliance points for the first capture and a buff: waves of infected enemies (10%/20%/30%/40%/50%) that attack the Central Reservoir.
Note
We can capture the development complex if everything else is already taken and the game is going our way—we don't fly there specifically for that purpose, and we don't assign players to it
Final tally after successful captures: We have 35,400 points (total for Stages 1 and 2); the enemy has 2,400 points (the helicopter and the development complex)
Hold your positions and keep scoring points: CENTER — 1,800/min, Military Factory — 240/min